February 4, 2023

Unity’s new package deal lets builders add hand monitoring with out utilizing headset-specific SDKs.

Beforehand, including assist for controller-free hand monitoring on Quest required importing the Oculus Integration. That integration additionally provides a spread of different Quest-specific options in addition to prefabs and samples. However whereas the Oculus Integration is OpenXR-based, its hand monitoring makes use of a proprietary extension and a non-standard hand joint bone association.

The XR Hands package, at the moment in preview, helps hand monitoring by way of Unity’s normal XR subsystem and OpenXR. Meaning it really works with different normal techniques just like the XR Interaction Toolkit. XR Arms already works with Quest and HoloLens, and Unity plans so as to add assist for different OpenXR headsets with hand monitoring.

For the reason that package deal is at the moment in prerelease, you’ll have to manually add it to your undertaking’s manifest. Unity’s Eric Provencher suggests you also needs to manually replace to OpenXR 1.6.0 in your app’s manifest, and activate the hand monitoring extensions within the OpenXR menu (see the screenshot above).